Subtext faces enormous obstacles to becoming an accepted programming language. It is still just a sketch, missing crucial pieces. But even as I slowly fill it out, I am encountering unyielding resistance. There is a great deal of skepticism about the whole idea of non-textual programming, due to the past failures of Visual Programming Languages. Overcoming that bad reputation will require proof that the UI and VM can scale to industrial-strength, and that there are unequivocal productivity benefits. I can’t do that alone, and it seems that I won’t get much help (particularly from the academic community) until I can first overcome the skepticism. Chicken and egg. Modern programming languages have dug a deep rut over the last 50 years, and dislodging them will not be easy. It will require finesse. Continue reading “Plan B”
OOPSLA report
OOPSLA was great. I got a lot of positive comments and encouragement. It was quite heady to have established researchers, whose work I respect, introduce themselves and tell me that they liked my work. Perhaps a bit too heady: it wasn’t until the last day of the conference that I realized I should be using the opportunity to seek criticism and advice from the masters. Continue reading “OOPSLA report”
The Currency of Development
One of the anonymous reviewers of my OOPSLA paper made the point, paraphrasing, that the main problem in software development is not the difficulty of programming, but the difficulty of getting a development project to function effectively. This is usually seen as the subject of methodology, with “extreme†and “agile†methods being the latest trends. My initial reaction to this criticism was to point to the example of spreadsheets, which make a certain class of problems simple enough to be solved by an end-user or power-user themselves, without enduring the trials and tribulations of a professionally staffed development project. Even on such multi-person projects, reducing the programming effort ought to reduce the size of the team and the number of interactions subject to error. However the fundamental point of the criticism remains true: the biggest problem in software development is teamwork. It has occurred to me that the design philosophy of Subtext can contribute to solving this problem. Continue reading “The Currency of Development”
No Assembly Required
Building a toy for my children suggested an analogy with programming. Many toys come knocked down, requiring assembly, with instructions of the form “insert peg A into hole A, slide tab B into slot B, …”. This is just like the way we use names in programming languages, indicating parts that need to be attached by labelling them with the same name. The function call A is to be attached to the function definition A. Programming with names is like creating a program as a big pile of pieces with labels attached, and leaving it to the compiler/interpreter to assemble the pieces into something that works. Textual programs are knocked down.
The problem is that this approach boggles the mind when used with thousands or even millions of pieces. Modern IDE’s like Eclipse strive valiantly to help us imagine how things will plug together, but this is an impossible task. Even my kids know that all the King’s horses and all the King’s men can’t put Humpty together again.
The goal of Subtext is to fabricate programs as working wholes. No assembly required.
IDE Focusing
Here is a review of some research on managing the explosion of information in an IDE. Note that all of these are based on Eclipse, which appears to have become the dominant platform for IDE research.
Mylar is an experimental Eclipse plugin that tracks what program elements you are interested in, by watching your editing/browsing behavior. It alters the standard views such as the Package Explorer, Outline, and Type Hierarchy to focus in on what you have expressed interest in. Uninteresting things are filtered out, and the interest-level of the remaining things is indicated by different shades of highlighting. You can manually establish “landmarks” on program elements, which drive certain views to automatically display related elements, such as a type hierarchy filtered down to show only the inheritance structure of the landmarks.
Relo takes a different approach: instead of filtering the system down, it lets you build up a diagrammatic view of just the parts you are interested in as your explore.
JQuery lets you build a custom broswer by writting queries over your program. The results are shown in tree form, and you can expand any leaf with another sub-query, either custom or standard.